Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Sep 26, 2007, 07:17 PM // 19:17   #21
Krytan Explorer
 
R!ghteous Ind!gnation's Avatar
 
Join Date: Aug 2007
Profession: N/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Craywulf
I'd rather have the ability to have 1 or 2 of my own characters as support instead of 3 heroes or 7 henchmen.
Thats another great idea.... Allow players to use their own charactors to help each other out as recruitable/or something similar heros.
R!ghteous Ind!gnation is offline  
Old Sep 26, 2007, 07:27 PM // 19:27   #22
Academy Page
 
Join Date: Feb 2006
Profession: Me/A
Default

Use two real players and six heroes, rather than creating petitions that you know beyond all doubt that Arenanet will not listen to.
Darkhorse is offline  
Old Sep 26, 2007, 07:29 PM // 19:29   #23
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

/not signed on A

/not signed on B
lyra_song is offline  
Old Sep 26, 2007, 07:30 PM // 19:30   #24
Krytan Explorer
 
R!ghteous Ind!gnation's Avatar
 
Join Date: Aug 2007
Profession: N/
Default

Quote:
Originally Posted by Darkhorse
Use two real players and six heroes, rather than creating petitions that you know beyond all doubt that Arenanet will not listen to.
Sometimes even another competent player is hard to find, or a player that has heros with skills equipped and insignias/runes/weapons, or even for that matter a player who has NF or GWEN to have the heros in the first place.....
R!ghteous Ind!gnation is offline  
Old Sep 26, 2007, 07:36 PM // 19:36   #25
Jungle Guide
 
Isileth's Avatar
 
Join Date: Apr 2006
Profession: R/W
Default

Quote:
Originally Posted by Darkhorse
Use two real players and six heroes, rather than creating petitions that you know beyond all doubt that Arenanet will not listen to.
Im sorry are people ignoring that fact this is about the casual player? If someone has to go afk multiple times (young kid as the example here again) it doesnt make a difference if its 7 players or 1. You are still forcing them to stop playing for what can easily be over half an hour each time.

For some people going with another player simply isnt an option. Hence the reason this has been asked for. While h/h can be used its extremely weak and is a punishment for people who dont have enough time.

And Anet are generally very good at listening to the community. Obviousely they will only consider something if they think its needed. Thats why we have these threads. We put down the pros and cons of ideas which can then be looked at. This is a change that a lot of people want (There is a vote linked to in the other thread that is 75% in favour) so its not a waste to make these threads.

Quote:
Originally Posted by lyra_song
/not signed on A

/not signed on B
Can you explain why you are against it?
There is a lot more gain for everyone when the pros and cons are put out there and discussed. Just /not signing doesnt actually tell anyone what you find wrong with the idea.
Isileth is offline  
Old Sep 26, 2007, 07:37 PM // 19:37   #26
Desert Nomad
 
Vinraith's Avatar
 
Join Date: Dec 2006
Default

Quote:
Originally Posted by Darkhorse
Use two real players and six heroes, rather than creating petitions that you know beyond all doubt that Arenanet will not listen to.
Playing with strangers isn't fun. What's the point of playing the game in a way that's not fun?
Vinraith is offline  
Old Sep 26, 2007, 07:42 PM // 19:42   #27
Wilds Pathfinder
 
Join Date: Aug 2007
Default

/signedA

Very good Post makes more sense than All the other posts out
IslandHermet is offline  
Old Sep 26, 2007, 07:47 PM // 19:47   #28
Krytan Explorer
 
R!ghteous Ind!gnation's Avatar
 
Join Date: Aug 2007
Profession: N/
Default

Quote:
Originally Posted by lyra_song
/not signed on A

/not signed on B
Any reason for why /notsigned? or just something you don't want for you? In which case why hinder anet from allowing us to have it?
R!ghteous Ind!gnation is offline  
Old Sep 26, 2007, 07:48 PM // 19:48   #29
Krytan Explorer
 
R!ghteous Ind!gnation's Avatar
 
Join Date: Aug 2007
Profession: N/
Default

Quote:
Originally Posted by IslandHermet
/signedA

Very good Post makes more sense than All the other posts out
TYVM I hope that anet will pay attention to this and all of the other threads showing what their customers want. There really honestly is no VALID reason why they shouldn't implement this other than that it isn't currently in the game now.
R!ghteous Ind!gnation is offline  
Old Sep 26, 2007, 07:57 PM // 19:57   #30
Lion's Arch Merchant
 
Join Date: May 2007
Location: New Mexico
Guild: GWEN
Default

A. /not signed

B. /not signed

I have valid reasons, not going to say them due to massive flaming and trolling from feedback.
Gattocheese is offline  
Old Sep 26, 2007, 08:00 PM // 20:00   #31
Krytan Explorer
 
R!ghteous Ind!gnation's Avatar
 
Join Date: Aug 2007
Profession: N/
Default

Quote:
Originally Posted by Gattocheese
A. /not signed

B. /not signed

I have valid reasons, not going to say them due to massive flaming and trolling from feedback.
I am interested in hearing your reasons.... I wont flame. I am only concerned with having a relevant discussion about why players should or should not be allowed to have 7 heros at any given time.
R!ghteous Ind!gnation is offline  
Old Sep 26, 2007, 08:01 PM // 20:01   #32
Jungle Guide
 
Isileth's Avatar
 
Join Date: Apr 2006
Profession: R/W
Default

Quote:
Originally Posted by Gattocheese
A. /not signed

B. /not signed

I have valid reasons, not going to say them due to massive flaming and trolling from feedback.
Not giving reasons doesnt really help however.
Is it because you think it will be overpowered?
Is it because you think pugs are the right way to play?
Is it because you just thought you would /not sign?

Its impossible to see the reasons when they arent given.


Also there really hasnt been any flaming or trolling. At worst there have been passionate people posting . As you can see in the other thread there have been some very good discussions between both sides. Its those sort of discussions that help.

But then this is a change that would allow so many casual players to finally play the game how they want. Finally access high end areas. Finally not be weaker than someone who has more time.
So its not a suprise we have passionate people posting.

Last edited by Isileth; Sep 26, 2007 at 08:03 PM // 20:03..
Isileth is offline  
Old Sep 26, 2007, 08:06 PM // 20:06   #33
Frost Gate Guardian
 
Archaic's Avatar
 
Join Date: Sep 2007
Location: Canada
Profession: Me/
Default

STOP putting these threads up. Whining at ANet because you can't cut it with henchmen. If your so willing to have 7 heros', put 3 on your party, and bring 4 people who are willing to change their bars.


ANet has said over and over and over and over that the design of the game does NOT accomidate this. You can say ANet doesn't listen. They do, they've denied your request, and you are still asking. So, please, make Gaile and the other people who read this forum's, job that much easier and stop making these threads.
Archaic is offline  
Old Sep 26, 2007, 08:09 PM // 20:09   #34
Krytan Explorer
 
R!ghteous Ind!gnation's Avatar
 
Join Date: Aug 2007
Profession: N/
Default

Quote:
Originally Posted by Isileth
Also there really hasnt been any flaming or trolling. At worst there have been passionate people posting . As you can see in the other thread there have been some very good discussions between both sides. Its those sort of discussions that help.

But then this is a change that would allow so many casual players to finally play the game how they want. Finally access high end areas. Finally not be weaker than someone who has more time.
So its not a suprise we have passionate people posting.
Agreed completely. I am not here to be dictatorial and condescending to the people who dont want 7 heros in parties. I am here to ask Anet in an appropriate setting to give 75+% of the player base an additional and reasonable tool to accomplish the goals that many of us have set forth for ourselves without having the game itself dumbed down or the goals themselves given to us on a silver platter.

7 heros would allow for us to accomplish the goals through hard work and determination.
R!ghteous Ind!gnation is offline  
Old Sep 26, 2007, 08:09 PM // 20:09   #35
Banned
 
Join Date: Sep 2007
Guild: Scions Of Carver [SCAR]
Profession: R/
Default

While I agree that 7 heros would not cause an imbalance in the game, A-net seems to have a pretty firm stand on their decision.

However, if they do not give us the option to have 7 heros, I would at least like to see individual henchman controls- Alesia trying to tank isnt very good. Nor is the healer hench trying to res in the middle of the fights. Even if we cant change their bars or equipment, I would at least like to be able to disable the healer's res, or tell the spirit henchman to setup before I pull, or being able to flag them without forcing all of the henches to move.

As much as I would like having 7 heroes, I dont see it happening. A-net has shown us hero controls, adding it to the henchmen as well couldnt be too difficult. And they cant tell me that would be unbalanced if we cant change their skills or equipment.
Camaxtli is offline  
Old Sep 26, 2007, 08:11 PM // 20:11   #36
Jungle Guide
 
Isileth's Avatar
 
Join Date: Apr 2006
Profession: R/W
Default

Quote:
Originally Posted by Archaic

STOP putting these threads up. Whining at ANet because you can't cut it with henchmen. If your so willing to have 7 heros', put 3 on your party, and bring 4 people who are willing to change their bars.
Ok people deffinately arent reading that other thread (or any of the previous posts in this one it seems )

Some people cant play for long periods of time, if they took the time to get 4 other players they would have to ditch them mid mission. Or those that have to go afk often, you cant join a group then expect them to be fine when you go off to do whatever you need to do.

And this isnt about not cutting it with henchmen. But why should the casual player be forced into a weaker team simply because they cant devote as much time as someone else?


I ask again, would people please read the other thread to see if their argument has already been replied to. It makes it a lot easier if the same thing doesnt have to be posted multiple times in multiple threads.
Isileth is offline  
Old Sep 26, 2007, 08:15 PM // 20:15   #37
Banned
 
Deadlyjunk's Avatar
 
Join Date: Nov 2005
Location: Fisherman's Haven
Guild: Endangered Species List [List]
Profession: W/E
Default

A. /not signed
B. /not signed

I have valid reasons, I am going to say them and I welcome a discussion, but as said above, not flaming.

Firstly, Guild Wars is and remains an MMORPG. The "massive" aspect has, admittedly, regrettably been missing from the start, but it shouldn't totally become a solo game. Sure, I'm guily of slipping into a dungeon with an all NPC party, and complete my campaigns that way (10 chars makes party searching and the problems tied to that rather unatractive). But most of the time, I play with an IRL friend, with 3 heroes each. If you want to play an RPG alone, get Zelda or whatever, it's not what Guild Wars is about. Heck, it's Guild Wars! GUILD. Go with a guildy. Go with a friend. Don't lock yourself in a room to play a "social' game by yourself.

Secondly, less importantly, seven heroes would skew the balance of all high end areas (and loot). The player market has (due to the lack of bind-on-pickup/bind-on-equip) always been weak, as there is a constant input of items with virtually none being removed from the market (I mean, a few PvPers aside, who customizes weapons?). Take DoA. Would it still be nearly as fun if evreybody soloed mallyx with their heroes? No, this is definately not signed. Not signed on behalf of the serious pvE players and not signed on behalf of the entire community, which is still a community and not a collection of individuals.
Deadlyjunk is offline  
Old Sep 26, 2007, 08:15 PM // 20:15   #38
Krytan Explorer
 
R!ghteous Ind!gnation's Avatar
 
Join Date: Aug 2007
Profession: N/
Default

Quote:
Originally Posted by Archaic
STOP putting these threads up. Whining at ANet because you can't cut it with henchmen. If your so willing to have 7 heros', put 3 on your party, and bring 4 people who are willing to change their bars.


ANet has said over and over and over and over that the design of the game does NOT accomidate this. You can say ANet doesn't listen. They do, they've denied your request, and you are still asking. So, please, make Gaile and the other people who read this forum's, job that much easier and stop making these threads.
Its not that we cant cut it with h/h. I personally have completed all 3 campaigns with h/h on more than one character, but i would love to take my own builds into FoW/UW/DoA and vanquish the area... I cant take henchmen, my guild is constantly busy with something or another. The odds of getting a pug that can complete the entire FoW/UW is highly unlikely. The obvious solution would be to give me additional AI options for completion of the said areas. Anet has listened to its customer base before, and by petitioning i am hoping that they will do so again.
R!ghteous Ind!gnation is offline  
Old Sep 26, 2007, 08:18 PM // 20:18   #39
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

The more ways a game can be played the more people will be interested.

Limitations are usually a bad idea as long as they don't need to be there to prevent cheating other players.

So yes by all means have 1 player and 7 heroes, if it makes some people happy.
gremlin is offline  
Old Sep 26, 2007, 08:26 PM // 20:26   #40
Jungle Guide
 
Isileth's Avatar
 
Join Date: Apr 2006
Profession: R/W
Default

Quote:
Originally Posted by Deadlyjunk
A. /not signed
B. /not signed

I have valid reasons, I am going to say them and I welcome a discussion, but as said above, not flaming.

Firstly, Guild Wars is and remains an MMORPG. The "massive" aspect has, admittedly, regrettably been missing from the start, but it shouldn't totally become a solo game. Sure, I'm guily of slipping into a dungeon with an all NPC party, and complete my campaigns that way (10 chars makes party searching and the problems tied to that rather unatractive). But most of the time, I play with an IRL friend, with 3 heroes each. If you want to play an RPG alone, get Zelda or whatever, it's not what Guild Wars is about. Heck, it's Guild Wars! GUILD. Go with a guildy. Go with a friend. Don't lock yourself in a room to play a "social' game by yourself.

Secondly, less importantly, seven heroes would skew the balance of all high end areas (and loot). The player market has (due to the lack of bind-on-pickup/bind-on-equip) always been weak, as there is a constant input of items with virtually none being removed from the market (I mean, a few PvPers aside, who customizes weapons?). Take DoA. Would it still be nearly as fun if evreybody soloed mallyx with their heroes? No, this is definately not signed. Not signed on behalf of the serious pvE players and not signed on behalf of the entire community, which is still a community and not a collection of individuals.

Well to start I appreciate you saying why you are against it.

In regards to your first point. Yes it is a multiplayer game. But does that mean I shouldnt play unless I have a good portion of free time so I can find a team and then go and do the mission? Most players are casual. They come home from work/education whatever, get to play for maybe 30 mins before they need to start preparing food, then they have to do some cleaning, put the kids to bed, maybe finish off some work or whatever. And all of a sudden they need to sleep.

A lot of people are in the situation where they play in small short bursts with maybe just the weekend where they can actually spend the time to form a team.

Should they not bother to play apart from the weekend?


And as to the second point (which was answered multiple times in the other thread) it wouldnt be overpowered. How is it that a team of 8 players running custom builds, using pve skills and most importantly the ability to think is worse than a team of 7 heroes and 1 player?
Heroes have a lot of problems, they stand in AoE, can int flare and then leave MS to cast, dont kite, dont stand in wards, dont combo skills etc. A team of players will always be more powerful.


And as for you /not singing on behalf of the community. A 75% vote in favour tells us that thats just not true. The casual player will always outnumber the hardcore players. Because of this a feature that allows a casual player to actually play the game is always going to have a lot of support.



Oh and also before I forget, GW is advertised as a game you can play with a team or solo. So playing with a pug isnt the "right" way. If they had advertised from the start that playing solo was going to be a weaker option they would have sold a lot less to the casual market.
Isileth is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:38 AM // 00:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("